Inspiration for “Diatribes” came from the ecological philosopher Timothy Morton’s description of climate change as a “hyperobject” — a thing so massively distributed that you can’t see it in its entirety, but you can conceive it. To represent a concept like this we looked to surrealism, an artistic movement that is effective in depicting the unnerving, illogical scenes that surround us. The climate crisis is increasingly present in our daily lives, but understanding its enormity is still confusing for many, often triggering strong emotions that undermine constructive conversations. We hope this VR experience will encourage people to move towards open dialogue about our anxieties and make a space for people to discuss what is needed to take action towards a healthier future for the planet.
Credits: Veronica Graham - Director / Writer / 3D Artist
Julia Kim - Music Composition / Sound Designer
Holly Newlands - Gameplay Programmer / Technical Artist
Sharleen Chen - Creative Lead / Interactive Design / 2D Artist
Megan Clement - Voice Actor
“Diatribes” is a poetic VR experience that explores the internal conflicts that arise when we’re confronted with the reality of climate change.