XR Atlas is an educational online platform exploring the world of extended reality (XR), including virtual reality (VR), mixed reality (MR), and augmented reality (AR). Our mission is to challenge the conventional view of XR as mere escapism and instead explore the possibilities of a more embodied and enacted understanding of virtual technologies. Rather than focusing solely on well-known technological advancements, XR Atlas gathers lesser-known examples from literature, film, theatre, and multimedia arts that explore spatial perception at the thresholds of our material and virtual worlds.

XR Atlas is designed for practitioners and researchers from all disciplines, providing chronological and thematic overviews for exhibitions, editorial projects, and research. We aim to encourage narrative, fictional, and speculative design proposals, fostering new forms of spatial research native to the medium. Our curated collection features interdisciplinary projects and research, offering an alternative roadmap to understanding the history and potential of virtual technologies beyond mainstream media. The platform is continually curated, and users can contribute by adding images, text, and categories to further its objective of questioning the future development and use of virtual technologies by reinvesting in their past.

XR Atlas is part of Paula Strunden's ongoing PhD research conducted at the Academy of Fine Arts Vienna within the framework of TACK that has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 860413.


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Within the framework of XR Atlas, Paula Strunden produced a podcast at the Architectural Association (AA) School of Architecture, for its new multimedia platform, AirAA. The podcast, A Line Traced, consists of four episodes revolving around female pioneers in the history of VR. By tracing the line back to the first peak of the VR industry that took place in the 1990s, and that is largely ignored by today's architectural discourse regarding immersive technologies, this podcast explores the seminal research of female VR pioneers in the fields of engineering, arts, and design. The lines traced between these women aim to construct new perspectives on VR’s historical context, and reframe the contemporary debate revolving around the metaverse.